Prototyping and Wireframing: Building Interactive UI/UX

Duration: Hours

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    Training Mode: Online

    Description

    Training Introduction:

    This course focuses on the essential skills of wireframing and prototyping in the UI/UX design process, enabling participants to bring their design concepts to life through interactive and functional prototypes. Students will learn how to create low-fidelity wireframes to outline design structure and high-fidelity prototypes that demonstrate interaction and user flow. By using industry-standard tools like Figma, Sketch, and Adobe XD, participants will practice designing user-friendly interfaces that can be tested and refined before full development. This course is designed to bridge the gap between conceptual design and user experience testing.

    Prerequisites:

    • Basic understanding of UI/UX design concepts.
    • Familiarity with design software (e.g., Figma, Sketch, or Adobe XD).
    • No prior experience with wireframing or prototyping is necessary, but some design knowledge will be helpful.

    Table of Content:

    Module 1: Introduction to Prototyping and Wireframing

    1. What are Wireframes and Prototypes?
    2. The Role of Wireframes and Prototypes in the UX Design Process
    3. Overview of Tools for Wireframing and Prototyping
    4. Differences Between Low-Fidelity and High-Fidelity Prototypes

    Module 2: Wireframing Fundamentals

    1. Understanding Low-Fidelity vs. High-Fidelity Wireframes
    2. Structuring a Wireframe: Layouts, Grids, and UI Elements
    3. Designing for Different Devices: Responsive Wireframes
    4. Best Practices for Creating Wireframes Quickly and Effectively

    Module 3: Tools for Wireframing

    1. Overview of Figma, Sketch, Adobe XD, and Balsamiq
    2. Setting Up Projects in Wireframing Tools
    3. Creating and Using Templates and Design Systems
    4. Collaboration Features for Team-Based Wireframing

    Module 4: User Flows and Information Architecture

    1. Creating User Flow Diagrams and Maps
    2. Integrating Wireframes into User Flows
    3. Designing for Task Completion and Navigation
    4. Information Architecture: Structuring Content for Intuitive Use

    Module 5: Interaction Design and Microinteractions

    1. Introduction to Interaction Design Principles
    2. Designing Microinteractions for Better UX
    3. Adding Animations and Transitions to Wireframes
    4. Using Interaction to Guide User Behavior

    Module 6: Prototyping Basics

    1. Building Interactive Prototypes from Wireframes
    2. Low-Fidelity Prototypes: Purpose and Process
    3. Creating Clickable Prototypes for User Testing
    4. Prototyping with Figma, Sketch, and Adobe XD

    Module 7: High-Fidelity Prototyping

    1. Creating Detailed and Functional High-Fidelity Prototypes
    2. Adding Visual Design Elements: Typography, Colors, and Icons
    3. Designing for Interactions: Buttons, Menus, and Inputs
    4. Testing and Iterating on High-Fidelity Prototypes

    Module 8: Interactive and Responsive Prototyping

    1. Designing for Different Devices: Mobile, Tablet, and Desktop
    2. Building Responsive Prototypes: Best Practices
    3. Using Adaptive Design in Prototypes
    4. Testing Interactive Prototypes Across Devices

    Module 9: User Testing and Feedback

    1. Conducting Usability Testing with Prototypes
    2. Gathering Feedback from Users on Wireframes and Prototypes
    3. Analyzing Feedback to Improve Designs
    4. Iterating and Refining Prototypes Based on User Insights

    Module 10: Advanced Prototyping Features

    1. Adding Complex Interactions: Drag-and-Drop, Scroll, and Gestures
    2. Using Plugins and Extensions to Enhance Prototypes
    3. Integrating Prototypes with Development Teams
    4. Exporting Prototypes for Handoff to Developers

    Module 11: Collaboration and Handoff

    1. Working with Teams on Wireframes and Prototypes
    2. Handoff: Sharing Prototypes with Developers and Stakeholders
    3. Best Practices for Documentation and Design Specs
    4. Maintaining Consistency Across Prototyping and Development

    Module 12: Final Project and Conclusion

    1. Designing a Complete Wireframe and Prototype for a Real-World Project
    2. Presenting Your Prototype to Stakeholders for Feedback
    3. Final Iteration and Refinement of the Prototype
    4. Future Learning: Advanced Prototyping Tools and Techniques

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