Description
Training Introduction:
This course focuses on the essential skills of wireframing and prototyping in the UI/UX design process, enabling participants to bring their design concepts to life through interactive and functional prototypes. Students will learn how to create low-fidelity wireframes to outline design structure and high-fidelity prototypes that demonstrate interaction and user flow. By using industry-standard tools like Figma, Sketch, and Adobe XD, participants will practice designing user-friendly interfaces that can be tested and refined before full development. This course is designed to bridge the gap between conceptual design and user experience testing.
Prerequisites:
- Basic understanding of UI/UX design concepts.
- Familiarity with design software (e.g., Figma, Sketch, or Adobe XD).
- No prior experience with wireframing or prototyping is necessary, but some design knowledge will be helpful.
Table of Content:
Module 1: Introduction to Prototyping and Wireframing
- What are Wireframes and Prototypes?
- The Role of Wireframes and Prototypes in the UX Design Process
- Overview of Tools for Wireframing and Prototyping
- Differences Between Low-Fidelity and High-Fidelity Prototypes
Module 2: Wireframing Fundamentals
- Understanding Low-Fidelity vs. High-Fidelity Wireframes
- Structuring a Wireframe: Layouts, Grids, and UI Elements
- Designing for Different Devices: Responsive Wireframes
- Best Practices for Creating Wireframes Quickly and Effectively
Module 3: Tools for Wireframing
- Overview of Figma, Sketch, Adobe XD, and Balsamiq
- Setting Up Projects in Wireframing Tools
- Creating and Using Templates and Design Systems
- Collaboration Features for Team-Based Wireframing
Module 4: User Flows and Information Architecture
- Creating User Flow Diagrams and Maps
- Integrating Wireframes into User Flows
- Designing for Task Completion and Navigation
- Information Architecture: Structuring Content for Intuitive Use
Module 5: Interaction Design and Microinteractions
- Introduction to Interaction Design Principles
- Designing Microinteractions for Better UX
- Adding Animations and Transitions to Wireframes
- Using Interaction to Guide User Behavior
Module 6: Prototyping Basics
- Building Interactive Prototypes from Wireframes
- Low-Fidelity Prototypes: Purpose and Process
- Creating Clickable Prototypes for User Testing
- Prototyping with Figma, Sketch, and Adobe XD
Module 7: High-Fidelity Prototyping
- Creating Detailed and Functional High-Fidelity Prototypes
- Adding Visual Design Elements: Typography, Colors, and Icons
- Designing for Interactions: Buttons, Menus, and Inputs
- Testing and Iterating on High-Fidelity Prototypes
Module 8: Interactive and Responsive Prototyping
- Designing for Different Devices: Mobile, Tablet, and Desktop
- Building Responsive Prototypes: Best Practices
- Using Adaptive Design in Prototypes
- Testing Interactive Prototypes Across Devices
Module 9: User Testing and Feedback
- Conducting Usability Testing with Prototypes
- Gathering Feedback from Users on Wireframes and Prototypes
- Analyzing Feedback to Improve Designs
- Iterating and Refining Prototypes Based on User Insights
Module 10: Advanced Prototyping Features
- Adding Complex Interactions: Drag-and-Drop, Scroll, and Gestures
- Using Plugins and Extensions to Enhance Prototypes
- Integrating Prototypes with Development Teams
- Exporting Prototypes for Handoff to Developers
Module 11: Collaboration and Handoff
- Working with Teams on Wireframes and Prototypes
- Handoff: Sharing Prototypes with Developers and Stakeholders
- Best Practices for Documentation and Design Specs
- Maintaining Consistency Across Prototyping and Development
Module 12: Final Project and Conclusion
- Designing a Complete Wireframe and Prototype for a Real-World Project
- Presenting Your Prototype to Stakeholders for Feedback
- Final Iteration and Refinement of the Prototype
- Future Learning: Advanced Prototyping Tools and Techniques
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