Augmented and Virtual Reality Hardware & Software Tools

Duration: Hours

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    Training Mode: Online

    Description

    Introduction

    This training offers an in-depth exploration of augmented reality (AR) and virtual reality (VR) technologies, focusing on the hardware and software tools used to create immersive experiences. Participants will gain hands-on experience with both AR and VR systems, learn to develop applications, and understand the underlying technical frameworks. Whether you’re a beginner or looking to deepen your knowledge, this course provides a solid foundation in AR and VR development.

    Prerequisites

    1. Basic understanding of computer systems and programming.
    2. Familiarity with 3D modeling software (optional, but recommended).
    3. No prior AR/VR experience is required.

    Table of Contents (Split by Sessions)

    Session 1: Introduction to AR & VR

    1. Overview of AR and VR
      1. Definition and distinction between AR and VR
      2. Key applications and industries using AR/VR
    2. History and Evolution of AR & VR Technologies
    3. Current Trends in AR/VR
    4. Hardware & Software Landscape

    Session 2: AR/VR Hardware Essentials

    1. VR Headsets and Devices
      1. Oculus Rift, HTC Vive, PlayStation VR, Valve Index
    2. AR Devices
      1. Microsoft HoloLens, Magic Leap
    3. Tracking Systems & Input Devices
      1. Controllers, haptics, motion sensors
    4. Display Technologies and Resolution Considerations

    Session 3: AR/VR Software Development Platforms

    1. Introduction to AR Development Tools
      1. ARKit (Apple), ARCore (Google)
    2. Introduction to VR Development Tools
      1. Unity 3D, Unreal Engine
    3. Cross-Platform Development Tools
      1. Vuforia, WebXR
    4. Choosing the Right Platform for Your Application

    Session 4: Designing for AR and VR

    1. Best Practices in AR/VR Design
      1. Immersive user experience design principles
    2. User Interaction in VR and AR Environments
      1. Gesture controls, voice commands, and gaze-based interaction
    3. Spatial Design and 3D Models
      1. Integrating real-world objects in AR
      2. Creating believable VR environments

    Session 5: Building an AR Application

    1. Setting Up AR Development Environment
      1. Installing and configuring ARKit or ARCore
    2. Basic AR Application Creation
      1. 3D model placement
      2. Real-time tracking and object recognition
    3. Debugging and Testing AR Applications

    Session 6: Building a VR Application

    1. Setting Up a VR Development Environment
      1. Configuring Unity or Unreal Engine for VR
    2. Developing a Simple VR Application
      1. Creating and navigating a virtual space
    3. Interactivity in VR
      1. Integrating controllers and input systems
    4. Debugging and Testing VR Applications

    Session 7: Advanced AR/VR Techniques

    1. Using Artificial Intelligence in AR/VR
      1. Computer vision for AR
      2. AI-driven interactions in VR
    2. Networking and Multiplayer VR Experiences
      1. Developing social VR experiences
      2. Syncing virtual spaces for multiple users
    3. Mixed Reality (MR): Combining AR & VR
      1. Concepts and case studies

    Session 8: Future of AR/VR & Final Project

    1. Emerging Technologies
      1. 5G and its impact on AR/VR
      2. Cloud computing for AR/VR experiences
    2. Ethical and Security Considerations in AR/VR
    3. Final Project: Building Your Own AR/VR Experience
      1. Creating a functional prototype
      2. Peer review and feedback session

    This structure divides the course into manageable sessions, progressively building up from foundational knowledge to advanced techniques, with hands-on projects for deeper learning.

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