Augmented and Virtual Reality Hardware & Software Tools

Duration: Hours

Training Mode: Online

Description

Introduction of AR/VR Hardware Software Tools

This training offers an in-depth exploration of augmented reality (AR) and virtual reality (VR) technologies, focusing on the hardware and software tools used to create immersive experiences. Participants will gain hands-on experience with both AR and VR systems, learn to develop applications, and understand the underlying technical frameworks. Whether you’re a beginner or looking to deepen your knowledge, this course provides a solid foundation in AR and VR development.

Prerequisites 

  1. Basic understanding of computer systems and programming.
  2. Familiarity with 3D modeling software (optional, but recommended).
  3. No prior AR/VR experience is required.

Table of Contents

1: Introduction to AR & VR

  1. Overview of AR and VR
    1. Definition and distinction between AR and VR
    2. Key applications and industries using AR/VR
  2. History and Evolution of AR & VR Technologies
  3. Current Trends in AR/VR
  4. Hardware & Software Landscape

2: AR/VR Hardware Essentials

  1. VR Headsets and Devices
    1. Oculus Rift, HTC Vive, PlayStation VR, Valve Index
  2. AR Devices
    1. Microsoft HoloLens, Magic Leap
  3. Tracking Systems & Input Devices
    1. Controllers, haptics, motion sensors
  4. Display Technologies and Resolution Considerations

3: AR/VR Software Development Platforms

  1. Introduction to AR Development Tools
    1. ARKit (Apple), ARCore (Google)
  2. Introduction to VR Development Tools
    1. Unity 3D, Unreal Engine
  3. Cross-Platform Development Tools
    1. Vuforia, WebXR
  4. Choosing the Right Platform for Your Application

4: Designing for AR and VR

  1. Best Practices in AR/VR Design
    1. Immersive user experience design principles
  2. User Interaction in VR and AR Environments
    1. Gesture controls, voice commands, and gaze-based interaction
  3. Spatial Design and 3D Models
    1. Integrating real-world objects in AR(Ref: Immersive Design for AR/VR Reality)
    2. Creating believable VR environments

5: Building an AR Application

  1. Setting Up AR Development Environment
    1. Installing and configuring ARKit or ARCore
  2. Basic AR Application Creation
    1. 3D model placement
    2. Real-time tracking and object recognition
  3. Debugging and Testing AR Applications

6: Building a VR Application

  1. Setting Up a VR Development Environment
    1. Configuring Unity or Unreal Engine for VR
  2. Developing a Simple VR Application
    1. Creating and navigating a virtual space
  3. Interactivity in VR
    1. Integrating controllers and input systems
  4. Debugging and Testing VR Applications

7: Advanced AR/VR Techniques

  1. Using Artificial Intelligence in AR/VR
    1. Computer vision for AR
    2. AI-driven interactions in VR
  2. Networking and Multiplayer VR Experiences
    1. Developing social VR experiences
    2. Syncing virtual spaces for multiple users
  3. Mixed Reality (MR): Combining AR & VR
    1. Concepts and case studies

8: Future of AR/VR & Final Project

  1. Emerging Technologies
    1. 5G and its impact on AR/VR
    2. Cloud computing for AR/VR experiences
  2. Ethical and Security Considerations in AR/VR
  3. Final Project: Building Your Own AR/VR Experience
    1. Creating a functional prototype
    2. Peer review and feedback session

To conclude; this AR/VR Hardware Software Tools structure divides the course into manageable sessions, progressively building up from foundational knowledge to advanced techniques, with hands-on projects for deeper learning.

Reference for Augmented Reality

Reference for Virtual Reality

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