Description
Introduction
This course focuses on advanced programming techniques for augmented reality (AR) and virtual reality (VR) applications. It is designed for developers looking to deepen their understanding of AR/VR frameworks, optimize performance, and explore complex interactivity, multiplayer systems, and real-time rendering. Participants will work hands-on with leading development tools, enhancing their skills in creating high-performance, immersive AR/VR experiences.
Prerequisites
- Proficiency in programming languages such as C# (Unity) or C++ (Unreal Engine).
- Familiarity with AR/VR development frameworks (Unity, Unreal, ARCore, ARKit).
- Basic understanding of 3D modeling and animation is helpful but not required.
Table of Contents (Split by Sessions)
Session 1: Advanced AR/VR Development Environments
- Setting Up AR/VR Development Projects
- Advanced configuration for Unity and Unreal Engine
- Overview of ARCore, ARKit, and other AR frameworks
- Cross-Platform Development for AR/VR
- Handling differences between mobile AR, VR, and mixed reality devices
- Setting up projects for cross-platform development (Oculus, HTCÂ Vive, HoloLens)
Session 2: Advanced Rendering Techniques for AR/VR
- Optimizing Real-Time Rendering for AR/VR
- Techniques to optimize frame rates and latency
- Managing rendering pipelines in Unity/Unreal for real-time performance
- Lighting, Shading, and Post-Processing
- Advanced lighting techniques (baked and real-time)
- Using shaders for AR/VR effects and realism
- Applying post-processing effects without sacrificing performance
Session 3: Complex Interactions and Input Handling
- Advanced Input Systems for AR/VR
- Integrating complex input devices (VR controllers, hand tracking, eye tracking)
- Gesture recognition and input mapping
- Building Custom Interaction Systems
- Developing advanced object manipulation and interaction systems
- Creating responsive user interfaces in AR/VR environments
- Using Physics and AI for Realistic Interactions
- Implementing AI to drive interactive behaviors
- Enhancing interactions with physics-based systems
Session 4: Multiplayer and Networked AR/VR Experiences
- Introduction to Multiplayer AR/VR
- Building multiplayer AR/VR applications using Unity or Unreal Engine
- Synchronizing virtual spaces across users
- Networking in AR/VR
- Setting up network architectures for low-latency communication
- Using cloud services and dedicated servers for multiplayer VR
- Handling User Interactions in Shared Virtual Spaces
- Techniques for syncing user actions and objects in networked environments
Session 5: Integrating Machine Learning and AR/VR
- AI and Machine Learning for AR/VR Applications
- Using AI for object recognition and scene understanding in AR
- AI-driven NPC behavior in VR environments
- Real-Time Computer Vision in AR/VR
- Integrating computer vision libraries (e.g., OpenCV)
- Real-time environment mapping and object detection for AR
- Creating Adaptive User Experiences
- Leveraging machine learning for personalized and adaptive VR experiences
Session 6: Performance Optimization and Debugging
- Performance Profiling and Debugging in AR/VR
- Tools for measuring performance in Unity and Unreal Engine
- Identifying and resolving bottlenecks in AR/VR applications
- Memory Management and Resource Optimization
- Efficient handling of assets for memory-constrained AR/VR platforms
- Managing textures, animations, and 3D assets for smooth performance
- Optimizing for Mobile AR/VR
- Techniques for optimizing applications on mobile devices (ARCore, ARKit)
Session 7: Advanced Deployment and Publishing Techniques
- Packaging and Deploying AR/VR Applications
- Preparing AR/VR applications for various platforms (iOS, Android, PC, consoles)
- Publishing applications to platforms like SteamVR, Oculus Store, and Google Play
- Handling Platform-Specific Features and Limitations
- Addressing hardware-specific constraints and optimizations
- Implementing platform-specific features (hand tracking, eye tracking, etc.)
- Cross-Platform Testing and Debugging
- Testing for consistency across devices and operating systems
Session 8: Final Project and Future of AR/VR Development
- Building an Advanced AR/VR Application
- Participants create a fully functional AR/VR project incorporating advanced techniques
- Focus on interactivity, optimization, and cross-platform performance
- Final Project Presentation and Peer Review
- Presenting and reviewing projects, gathering feedback from peers
- Exploring Future Trends in AR/VR Development
- The impact of 5G, cloud computing, and AI on AR/VR
- Emerging tools and technologies shaping the future of AR/VR programming
This training is designed to equip participants with the advanced skills necessary to build high-quality, optimized AR and VR applications, providing deep technical knowledge across various aspects of immersive technology development.
Reviews
There are no reviews yet.